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TrendLines

TrendLines is a betting concept for the six lines or doublestreets.
A hit on a line pays 5:1.
You can find complete stats about the lines here:

THE APPEARANCE OF THE SIX LINES OR DOUBLESTREETS

As every roulette player knows, the even distribution of chances in a permanence is the exception.
Usually there are more or less pronounced deviations from the equilibrium line, which are however short.

TrendLines tries to detect and use these short term deviations from the equilibrium. After determining the basic line, an attack is stopped after the first hit or after 3 consecutive bets to avoid that a dominating line, which suddenly starts to sleep is pursued too long.

The rules for this concept are quite simple:

1. The signal to start an attack is the triple appearance of a single line in the last six consecutive spins. For example:

Hamburg, Table No. 1, 2001-07-01 :

roulette winning spin system

 

 2. If a line did appear four or more times within six coups we can not use it. For example within the first six spins of the table above, line 1 did appear 4 times. Unusable.

3. If two lines did appear 3 times each in the last six spins we do not bet.

4. If a second line shows up 3 times during a current attack, we bet on that line after the previous attack is terminated if the new line is still valid.

If three consecutive attacks ( 9 bets) are unsuccessful, we have to wait for a "fictitious" plus, before we can continue to bet. Fictitious play means a paper plus, not a real bet!

With an intermediate loss of 9 units (after three unsuccesful attacks) the betsize is raised to two units. With an intermediate loss of 21 units (after five unsuccesful attacks) the betsize is raised to three units (for one more possible attack).

A 30 unit table bankroll makes 3 stages of betting possible:

Stage One : 9 bets with 1 unit

Stage Two : 6 bets with 2 units

Stage Three : 3 bets with 3 units

A session should be terminated with a gross ballance of 10 units. If the balance amounts to more than 10 units, we can start another attack. If this atack is lost, the session is terminated. If it is won, we continue to play, until an attack is unsuccessful. This type of playing sometimes leads to substantially higher gains.

The zero does not affect the appearance of the lines. A loss due to zero / doublezero has to be accepted and lowers the gross balance. The bet must be repeated.

The following session from 07-01-2001, Table No.1, Spielbank Hamburg will make the concept clear.

Explanation:

The record sheet is almost selfexplanatory:

- SPIN
- Z : we note Zero/Doublezero here
- No. : come number
- L1-L6: come line
- L : line we have to bet
- U : number of units
- R : result of bet
- B : session balance

From the the bold line in a line column backwards a single line did appear three times within the last six spins. We have marked won bets green, lost bets red, fictive won bets light green and lost fictive bets pink. A fictive bet is marked with a F.

2001-07-01, Table No.1, Spielbank Hamburg:

roulette winning spin system

 

The gross balance is plus 15 units, the net balance is plus 14, due to the 1 unit loss to zero in spin #9.

Go ahead and do some experiments with this concept. Maybe you find some improvements for this type of betting strategy. If the session is too slow due to a very even appearance of the lines it might be feasible to incorporate the five irregular lines into the concept or add a good progression for six number bets.

Try for yourself!

Download record sheet as zip-file (4 KB)


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